# Labyrinth — ideas for next - [ ] Animate the solver too: show BFS and A* frontier expanding cell by cell, so the two counts are visible as they grow - [ ] Run both solvers on the same maze side by side and show the counts as a bar comparison - [ ] Add more solvers: Dijkstra, greedy best-first, and a wall-follower, all counted the same way - [ ] Weighted terrain (mud, ice) so BFS and A* actually disagree about the best route - [ ] Export the maze as PNG and as a text/ASCII map, plus a seed box so a maze can be reproduced exactly